P+ - Donkey Kong - Action - 0x133

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x134, requirement: ((RandomAccessInt (0x0) LessThanOrEqual scalar(0))) }
  2. ChangeSubactionRestartFrame(FinalBody)
  3. UnknownEvent { namespace: 0x4, code: 0x8, unk1: 0x0, arguments: [Value(2), Value(506), Value(18)] }
  4. UnknownEvent { namespace: 0x4, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(506), Value(42)] }
  5. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(4)] }
  6. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24013 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  7. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24002 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
  8. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24007 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 6 })] }
  9. CallEveryFrame { thread_id: 9, script: 0x1d458 }
  10. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(308)))
    1. FinalSmashExit
  2. if ((RandomAccessFloat(EnableTurnWhenBelowZero) Equal scalar(-1)))
    1. Posture(1)
    2. Posture(4)
  3. UnknownEvent { namespace: 0x4, code: 0xd, unk1: 0x0, arguments: [Value(2)] }
  4. UnknownEvent { namespace: 0x4, code: 0xd, unk1: 0x0, arguments: [Value(3)] }